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*CHARACTER NAME: koa
RACE: shifter (mainly in semi human form/ tail and claws normally)
CLASS: Rogue (Level 1)
BACKGROUND: thief/pickpocket
ALIGNMENT: Chaotic Good
ABILITY SCORES & MODIFIERS:
STRENGTH: 8 (-1) | INTELLIGENCE: 10 (+0)
DEXTERITY: 16 (+3) | WISDOM: 12 (+1)
CONSTITUTION:14 (+2) | CHARISMA: 14 (+2)
COMBAT STATISTICS:
Hit Points (HP): 10 | Initiative Bonus: +3
Armor Class (AC): 15 | Base Walking Speed: 9 Meters
SKILL PROFICIENCIES:
Acrobatics (+6), Deception (+4), Perception (+3),
Sleight of Hand (+5), Stealth (+5)
TOOL PROFICIENCIES:
Thieves' Tools, Dice Set
WEAPON ATTACKS:
• Rapier (Melee): +5 to hit | 1d8 + 3 Piercing Damage (Finesse)
• Shortbow (Ranged): +5 to hit | 1d6 + 3 Piercing Damage (Range 24/96m)
• 2 tiny Daggers (Melee/Thrown):+5 to hit | 1d4 + 3 Piercing Damage (Range 6/18m)
• Kunai
SNEAK ATTACK:
Deal an extra +1d6 damage once per turn if you have Advantage on the
attack roll, or if an ally is within 1.5 meters of the target.
SHIFTER RACIAL TRAITS:
• Darkvision: See in dim light up to 18 meters as if it were bright light.
• Feline Agility/bestial insticts: Double your speed to 18 meters for 1 turn. Cannot use
again until you move 0 meters on a subsequent turn.
• Cat's Claws: Climbing speed of 6 meters. Unarmed strikes deal 1d6+STR.
STARTING EQUIPMENT PACK:
Leather armour shoulder pads, Rapier, Shortbow with 20 Arrows, Two Daggers,
Thieves' Tools, Burglar's Pack (Backpack, Crowbar, 10 Pitons,
Tinderbox, 5 Days Rations, 15m Rope).
PERSONAL PROFILE:
• Personality: Easily distracted by shiny objects, new smells, or secrets, naturally curious, distant in big crowds, loner, mishcevous• Ideal: Laws are just suggestions written by people who can't climb.• Bond: Sends a portion of all stolen gold back to street urchins.• Flaw: Cannot resist a dare to rob an "un-robable" vault, does not like being doubted, or challanged, hyper independent• Phobia: claustrophobic, • Pet Peeve: Closed doors must be picked and opened immediately, doesnt like wet fu*