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Updated 4 months ago
In nearly every city in Lunas is Deathwalk, a gambling den chain known for its dark gothic aesthetic, dim lighting and smell of inscence. Yet by far it is most known for the same bizarre site in every den, a gigantic clock built into the floor.
The game of Deathwalk never truly ends, it is an investment that may run dry at any moment but can just as easily run for lifetimes, needing to be inherited before results are seen.
Legendary heroes and villains of worldwide renown are nominated, their names or symbols placed on the clock as determined by the games overseers. The closer to the centre someone is, the less significant or powerful they have been judged, the closer to the edge, the more powerful.
From 1 O'Clock to 12 O'Clock judges how close they are to death, being judged as at high risk of death when they reach 12.
Players of the game purchase 'shares' in their chosen hero or villain, able to cash out whenever they wish. Their 'shares' become more valuable as the subject becomes more powerful and closer to death they are. However, if the subject dies then the 'shares' are voided and can no longer be cashed in. 'Shares' can be purchased at the value of the subject at that time, and can be sold for that.
In the public game of Deathwalk, there is a limit placed on the amount of 'shares' that can be bought and the amount of 'shares' that can be cashed out per day. 'Shares' can be exchanged between players as much as they wish, at their own discretion.
'Shares' are displayed on small fireproof scrolls signed by Overseers.
Private games are exclusive, with higher values and more limits on 'shares'. Often, these 'shares' are signified by custom coins instead of paper, worth much more.
Due to the popularity of Deathwalk among the elite, many will sponsor heroes or villains where possible to boost the value of their 'shares', allowing them to cash out at much higher value than that which they brought in through.
