Extra Attack
You have 1 extra attacks
Great Weapon Master
Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.
Summon Bonded Weapon
If it is on the same plane of existence, you can summon your bonded weapon as a bonus action on your turn, causing it to teleport instantly to your hand.
Action Surge
You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
Second Wind
On your turn, you can use a bonus action to regain hit points equal to 1d10 + 6.
Feinting Attack
You can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 feet of you as your target. You have advantage on your next attack roll against that creature this turn. If that attack hits, add the superiority die to the attack’s damage roll.
His move is swift as wind and fire follows whenever he swings his sword and cloak