Game Master
D
Greetings,
I focus mainly on combat, and my quests have minimal roleplay. I’m building a structured quest-giver system: a contractor offers players a contract for monsters, dead or alive.
During my quests:
- Using a consumable on yourself requires a bonus action instead of an action.
- Extra disadvantage imposes a -2 penalty to the roll.
- Extra advantage grants a +2 bonus to the roll.
- If your character is a martial and you want to do something against the rules, there’s a high probability I’ll allow it.
- If your character is a half-caster and you want to do something against the rules, there’s a medium probability I’ll allow it.
- If your character is a full caster and you want to do something against the rules, there’s a low probability I’ll allow it.
- If your character is a wizard and you want to do something against the rules, there’s a minuscule probability I’ll allow it.
- This classification is based on the class that accounts for most of your character’s levels.
- Prebuff rules are determined on a quest-by-quest basis.
Best Regards,
The Dungeon Master D