Game Master
helmie/Sigmar| N
Pronouns: He/him
Completed Adventures:13
Last Adventure:19 days ago
Name: Helmie/Sigmar
Timezone: GMT+3
DM Style: Balanced RP/Combat, Rule of Cool > RAW, Difficult Combat.
Table Rules:
Cunning Heroes: If you and another ally of yours are on opposite sides of the enemy, both of you gain advantage on attack rolls. This effect is always active if there are 3 or more PCs around a target.
Effective Flasks: You may drink a health potion as a bonus action for rolled hp or as a full action for full healing(max rolls). Same applies when administering the potion to an ally.
Uncertain Fate: RP is rewarded and encouraged during combat. This may drastically change the outcome even on combat-focused encounters.
Magical World: If you want to try something, just ask! The Gods in my world are very active and always watching. Who knows who might aid your attempt.
MAGICAL World: The spell Anti-Magic Field doesn't exist. Ever. At all. Anywhere.
DM-ing Info:
Hello there! And welcome to Reaches of Altharion!
As an experienced DM with about 10-ish years of experience with 5e, I strive to provide both meaningful RP and difficult combat encounters to my players. Doing actions in RP has consequences, both positive and negative, same as in combat. My combats aim to be rather difficult in order to make players use their brains and resources in order to overcome enemies, which cannot just be defeated by hitting them 10 times with a greatsword. BUT with that said, I am very easily persuaded by unique and non-ordinary uses of abilities, spells and RP in combat, if it makes sense in the game world. DnD rules are guidelines at best, the most important thing is the people at the table having a good time.