Quest Level: 11
Format: PBP, Avrae, Owlbear
Expected Duration: 2-3 hours (Maybe. I hope.)
There has been another report about magic doing things it's not supposed to. This time, it has something to do with a certain section of the forest suddenly wilting and drying up.
DM Table Rules:
2014 Grapple rules.
Prebuffs are limited to 3 castings per character with a duration of 1 hour minimum. 8 hours+ are free, but still counts towards the limit.
Flanking on opposite sides will give advantage. Even with more than 2 attackers, there still needs to be at least a pair in opposite sides, though in that case, everyone will get the advantage. Please don't make a conga-line though.
Potions are BA.
You may take an Action to use a Bonus Action. Not the other way around.
Concentration checks are capped at 30 for players and uncapped for NPCs.
Rule of Cool and RP/flavor-based skills are definitely a thing in my quests to an extent. And if you feel like your build isn't doing much for the quest, I'm open to changing the rules slightly. I want people to have fun in my quests, not sit there doing nothing because your build needs a specific trigger for it to happen.
Drawing Aggro is very much a thing I use in my quests. You do something to draw aggro of someone in RP, and it will carry over to combat. Depending on whether or not you pushed the right buttons (and how hard you do it), you may not even need to make an ability check. Tanks, make use of this. Squishies... try not to piss anyone off.
Expect weird stuff happening to spellcasters. Or not.
Signup Form Requirement.
Character sheet:
Ace