Stonehaven is safe. The medicine has been delivered. But whatever is responsible for the unnatural storm still waits somewhere above.
Your path up the mountain ends at a wall of raging wind and snow unlike anything the region has ever seen. Nothing can pass through it.
At an old mountain checkpoint, however, you discovered three empty sockets carved into the stone alongside three inscriptions written in Giant.
“Where the frozen lake sleeps, the world weeps.”
“'Neath green elder groves grows new hope.”
“The mountain's red womb bleeds treasure deep.”
Three riddles. Three missing orbs. And, somewhere beyond them, a path through the storm.
With no other way forward, the search begins.
The first words offer little direction beyond an old Giant's riddle, and the mountains are a very large place to search. Hunters, travelers, forgotten maps, and strange changes brought on by the storm may hold the answer.
Follow the clues. Find what the Giants hid. Recover the first orb.
Somewhere in these mountains, the world is weeping.
Hindr