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Quest Level: 20
Format: PBP, Owlbear
Expected Duration: 2-3 hours
Prebuffs: One free prebuff, 1 free potion.
Difficulty: Medium
You've gained valuable info about an abandoned lab full of research. The only problem? Any security or pets left behind.
*DM Table Rules:*
Superheroes: Super Heroic Inspiration (Aka ones given by the DM) can be used for a bit more than usual. You may redeem one to turn an attack into a guaranteed hit critical, to cast a spell (up to 7th level) without using a spell slot, or to instantly get back up while unconscious with half your max HP.
Grab 'em!: 2014 Grapple rules. When attempting to grapple something, you may use Athletics OR Acrobatics. Not just to escape, but to initiate as well.
There's Enough Advantage: No flanking
Drink 'em!: Potions are a BA, but subclass features such as Fast Hands or Potion Saddle make them a free action.
Spin the Wheel: Natural 1's always fail, and Natural 20's always succeed. Even if the DC is 5000. (For ability checks only)
Off Table Fighting: Only PVP away from the table is allowed. Nothing beyond very mild disagreements, or you both get ejected from my table.
Know Your Shit: Know how to play your character. Know how to use your abilities. I do not play your character. I might not know whether you can use something or not, and I won't remind you what you can do in every situation all the time.
Friends Forever: Have a summon? A familiar? A Knight Fellowship plate? I'd prefer if you put them in initiative together with you as a group, even if their ability or descriptor says they roll their own. If you insist otherwise that's fine, but please don't clog up initiative order too much.
The Indomitable Human Spirit: There is always a way to win my quests, and not just through combat. If the situation seems impossible or too hard, get creative and look for an alternative solution. Think outside the box.