Quest Level: 6
Format: PBP
Expected Duration: 4 hours
There's something haunting the mountains in which you reside. Game has been scarce, the air has been cold, and the sky is blotted with dark clouds that never go away.
Worse yet, your settlements animals tend to go missing in the night, and when the moon is full you could swear you saw eyes glare back at you from the mist...
You don't know what's happening yet, but whatever it is, it doesn't seem to like you or your people.
DM Table Rules:
- Potions are a bonus action to drink action to administer to a willing or unconscious creature. Unwilling creatures get to save.
- Flanking gives you a +2 to hit instead of advantage.
- Cleave rules from 2014 apply.
- Grappling uses 2014 rules, you can use acrobatics to grapple if you're a monk or have a similar ability from 2024.
Reminders
- Verbal components can be heard, Material and Somatic components can be seen.
- You have to declare the use of an active ability if you want to use it.
- No creature will fight without reason be it beast, monster or humanoid. Take away their motivation to fight and you can win with enemies still in initiative.