Party: 2-6 Players
Quest Level: 20
Format: PbP w/ Avrae and OB
Expected Duration: ~4 hours
Allowed Levels: 18-20
Type of Quest: Event Quest
In the aftermath of the Rite of Relocation, strange magics and otherworldly entities assault Verdalis. Some of them larger, scarier and more intimidating than others. Others, actually more dangerous.
Cunning Heroes: If you and another ally of yours are on opposite sides of the enemy, both of you gain advantage on attack rolls. This effect is always active if there are 3 or more PCs around a target.
Effective Flasks: You may drink a health potion as a bonus action for rolled hp or as a full action for full healing(max rolls). Same applies when administering the potion to an ally.
Uncertain Fate: RP is rewarded and expected during combat. This may drastically change the outcome even on combat-focused encounters.
Magical World: If you want to try something, just ask! The Gods in my world are very active and always watching. Who knows who might aid your attempt.
MAGICAL World: The spell Anti-Magic Field doesn't exist. Ever. At all. Anywhere.
Please fill this Sign-up Form when applying:
Attunements:
Other relevant Magic Items:
Transformation:
Pets/Summons:
Prebuffs (Spells that last 8 hours or longer):
Sheet Link:
Boons:

Species: Azureborn
Class: Fighter
Starting Grace: Edge of Conquest
Attunements: Surgeon's scalpel, belt of fire giant strength, periapet of wound closure
Other relevant items: potions of speed and a fuck ton of ashen naginatas
transformation: fiend stage 2
prebuffs: my race giving adv to 6 people on init, and boots of the vigilant
boons: the ba reaction boon i forgot its name
link:https://www.dndbeyond.com/characters/157532204

Species: Human
Class: Wizard/Artificer
Starting Grace: Arcane Ascendancy
Attunements: Arcane Grimoire +3, Staff of the Necromancer, Mizzium Apparatus, Robe of the Archmagi
Other relevant Magic Items: Boots of the Vigilant, Ring of Necrotic Resistance, Mizzium Armor, other stuff for niche cases.
Transformation: Hedge Witch 2
Pets/Summons: -
Prebuffs (Spells that last 8 hours or longer): Sanctum of the Sheperd, Folk-worked Void Barrier, Foresight, Mind Blank
Sheet Link: https://www.dndbeyond.com/characters/159756227
Boons: Cosmic Singularity, Obstinate Debilitation, Perfect Vector
Species: Shifter
Class: Monk
Starting Grace: Elemental Apotheosis
Attunements: +3 Ashen Shuko, Amulet of the night, Eldritch Claw tattoo
Other relevant Magic Items: Ring of resistance(necrotic), insignia of claws, ring of plant speaking, thematic accompaniment(very rare), forcebreaker sling, boots of the vigilant, dagger of first light, stylists circlet, cloak of billowing
Transformation: Stage 2 Draconic
Pets/Summons: Lonely
Prebuffs (Spells that last 8 hours or longer): None sadge
Sheet Link: https://www.dndbeyond.com/characters/162068918/PlFK1f
Boons: Lumenheart

Species: Aasimar
Class: Cleric [Shrinekeeper]
Starting Grace: Guardian's Benediction
Attunements: Necklace of Prayer Beads, Staff of Healing, Kiss of the Changebringer [Exalted], Guardian's Reliquary
Prebuffs: Aid level 9 on everyone [or 3 if one free], Heroes' Feast, Death Ward on everyone [if allowed], Sanctum of the Shepherd, Gift of Alacrity, Boots of the Vigilant
Transformation(If Applicable): Seraph Stage 3
Character Sheet: https://www.dndbeyond.com/characters/156357672
Boons: Paragon of Restoration, Font of Undying Vitality, Edict of Mercy and Ruin
Shion Silali
Quest rewards: 4h 30m, level 20, 4 players, event quest +50%
Welt
Quest rewards: 4h 30m, level 20, 4 players, event quest +50%
Stitchren
Quest rewards: 4h 30m, level 20, 4 players, event quest +50%
Okami Hiruko
Quest rewards: 4h 30m, level 20, 4 players, event quest +50%
Illarion Makkarion
DM rewards: 4h 30m, base level 20, DM bonus +2, event quest +50%