Quest Level: 19
Format: PBP, Owlbear
Expected Duration: 2-4 hours
Prebuffs: 2 Prebuffs and 1 potion over an hour, both will cost normal resources. The only exceptions are Aid and Sanctum of the Shepherd. Those are free. Adendum because Helmie is worthless without prebuffs: One free prebuff.
Difficulty: Probably Very Easy
A famous cowboy, John Shoot, is gathering pieces to create his very own Spelljammer. The problem? All of the parts he's trying to get involve various creature dens, bandit lairs, or involve traveling into the Astral plane or some such. Go and fetch him the pieces he needs, and try not to be horrifically changed forever upon your adventures.
*DM Table Rules:
Super Heroic Inspiration (Aka ones given by the DM) can be used for a bit more than usual. You may redeem one to turn an attack into a guaranteed critical hit, to cast a spell (up to 7th level) without using a spell slot, or to instantly get back up while unconscious with half your max HP.
2014 Grapple rules. When attempting to grapple something, you may use Athletics OR Acrobatics. Not just to escape, but to initiate as well.
No flanking is allowed.
Potions are a BA, but subclass features such as Fast Hands or Potion Saddle make them a free action.
Switching weapons the first time on your turn is a free action. Switching a second time is an action.

Species: Human
Class: Necromancy Wizard
Starting Grace: Chain of Dominion
Will SC boost to Lich Stage 3
Stitchren
No Transformation listed, list one in Misc Logs later if you want one
Celsa Aerylin
Transformation Specter 2
Renadale
Transformation: Hedge Witch Stage 4
Asami
No Transformation
Stazar Ossien
Lich Stage 3