Party: 3-6 Players
Quest Level: 18
Format: PbP w/ Avrae and OB
Expected Duration: ~4 hours
Allowed Levels: 16-20
Type of Quest: Guild Improvement
The many preparations for the Rite of Relocation have begun! The Legion is hard at work gather all the needed scrolls, rituals, materials and very willing sacrifices for their grand ritual, but the destination place still needs to be cleared from the many undead and other creatures still wandering its many halls.
And all that must start with at the entrance. A great guardian stands sentinel at the entrance of the ruined spire. It needs to be disposed of if anyone is able to make any further expeditions deeper inside. Stazar has prepared a teleportation spell to take you to the outskirts of the new spire.
Cunning Heroes: If you and another ally of yours are on opposite sides of the enemy, both of you gain advantage on attack rolls. This effect is always active if there are 3 or more PCs around a target.
Effective Flasks: You may drink a health potion as a bonus action for rolled hp or as a full action for full healing(max rolls). Same applies when administering the potion to an ally.
Uncertain Fate: RP is rewarded and expected during combat. This may drastically change the outcome even on combat-focused encounters.
Magical World: If you want to try something, just ask! The Gods in my world are very active and always watching. Who knows who might aid your attempt.
MAGICAL World: The spell Anti-Magic Field doesn't exist. Ever. At all. Anywhere.
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Attunements:
Other relevant Magic Items:
Transformation:
Pets/Summons:
Prebuffs (Spells that last 8 hours or longer):
Sheet Link:
Boons:
helmie/Sigmar