Party: 3-6 Players
Quest Level: 18
Format: PbP w/ Avrae and OB
Expected Duration: ~4 hours
Allowed Levels: 16-20
Type of Quest: Guild Improvement
The many preparations for the Rite of Relocation have begun! The Legion is hard at work gather all the needed scrolls, rituals, materials and very willing sacrifices for their grand ritual, but the destination place still needs to be cleared from the many undead and other creatures still wandering its many halls.
And all that must start with at the entrance. A great guardian stands sentinel at the entrance of the ruined spire. It needs to be disposed of if anyone is able to make any further expeditions deeper inside. Stazar has prepared a teleportation spell to take you to the outskirts of the new spire.
Cunning Heroes: If you and another ally of yours are on opposite sides of the enemy, both of you gain advantage on attack rolls. This effect is always active if there are 3 or more PCs around a target.
Effective Flasks: You may drink a health potion as a bonus action for rolled hp or as a full action for full healing(max rolls). Same applies when administering the potion to an ally.
Uncertain Fate: RP is rewarded and expected during combat. This may drastically change the outcome even on combat-focused encounters.
Magical World: If you want to try something, just ask! The Gods in my world are very active and always watching. Who knows who might aid your attempt.
MAGICAL World: The spell Anti-Magic Field doesn't exist. Ever. At all. Anywhere.
Please fill this Sign-up Form when applying:
Attunements:
Other relevant Magic Items:
Transformation:
Pets/Summons:
Prebuffs (Spells that last 8 hours or longer):
Sheet Link:
Boons:

Species: Stoneborn
Class: Monk
Starting Grace: Elemental Apotheosis
Attunements: Boots of Speed, Salamander Gauntlets, Eldritch Claw Tattoo
Other relevant Magic Items: Prosthetic Arm, Insignia of Claws, Wraps +3, Ring of Cold Resistance, Ring of Stolen Alacrity, Rod of the Magicycle
Transformation: Primordial 1
Pets/Summons: n/a
Prebuffs (Spells that last 8 hours or longer): Alchemist's Fire, Gift of Alacrity
Sheet Link: https://v1.dicecloud.com/character/r8yj2cuQHBn7L7pJ2/Celsa-Aerylin
Boons: n/a

Species: Human
Class: Bard
Starting Grace: Guardian's Benediction
Attunements: +2 Staff of Farryn of the Greenwood, Chronolometer, Scaled Ornament (Stirring), Cloak of Protection
Simmy attunements: +1 Rhythm Makers Drum, Luckstone , Necklace of Prayer Beads, Cloak of Protection
Other relevant Magic Items: Mizzium Armor, Rod of the Magicycle
Transformation: Hedge Witch stage 2
Pets/Summons: Simulacrum
Prebuffs (Spells that last 8 hours or longer): Simulacrum, Aid, Freedom of Movement (folk-worked), Death Ward, Sanctum of the Shepherd, Charm of Sweet Relief/Charm of Borrowed Fortune (Hedge Witch)
Sheet Link: https://www.dndbeyond.com/characters/158169661
Simmy sheet: https://www.dndbeyond.com/characters/163796338
Boons: none

Species: Azureborn
Class: Fighter
Starting Grace: Edge of Conquest
Attunements: Periapet of wound closur, hide of the brimstone behemoth, surgeons scalpel
Other relevant Magic Items: bunch of +2 ashen nagniatas
Transformation: fiend stage 2
Pets/Summons: None
Prebuffs (Spells that last 8 hours or longer): Blade dance
Sheet Link:https://www.dndbeyond.com/characters/157532204
Boons: none


Species: Halfling
Class: Druid
Starting Grace: Guardian's Benediction
Attunements: God Fragment, Baba Yaga's, BoED, Moon Sickle +3
Other relevant Magic Items:
Transformation: Hedge Witch 3
Pets/Summons: Queenie
Prebuffs (Spells that last 8 hours or longer): Aid, Sanctum, Heroes'
Sheet Link: https://www.dndbeyond.com/characters/154782597/Lv67Yv
Boons: Paragon of Restoration, Edict of Mercy and Ruin, Font of Undying Vitality, Unified Will