Avrae/PBP/Owlbear
A new world beckons to the adventurers of Altharion, inviting those who are extraordinary to partake in its wonders, and help rid their problems. There be dragons.
DM rules
- Please try to get along with the rest of the party and cooperate. Helping each other will be rewarded in both roleplay and combat.
- Flanking is active as long as the target is in the reach of two allies, gives advantage. Same applies to enemies surrounding allies.
- All potions are BA to drink yourself, action to feed others. Only exception is Health Potions where it is also BA to feed others, but using your action will give max healing to whoever you feed it (including yourself).
- Prebuffs that last 8 hours or longer are always on. Those that last 1 hour are dependent on my whim, but will be declared when I post the quest. 10 minutes or below must occur within initiative on your turn.
- To keep combat flowing fast, please read all your abilities and know what you can or cannot do. Automate them if you have not (or get someone else to help make the automation). Try to plan your turns out before the initiative catches up to you.
- If you are going AFK, please warn beforehand and mention for how long. If you go without warning, there will be a 5 minute wait for you. If in combat, you will be skipped. If in RP, it will simply go on as if you were not there. Retconning will not happen in RP, but can happen in combat on a case-by-case basis.
- As long as it is reasonable, feel free to RP and explore. If there is a check that you would like to make, RP it out accordingly and ping me in the OOC chat with what you would like to roll. I will then decide if the skill is appropriate or if the roll is even necessary, and then you can roll.
- More rules will be added as I run games. Most I believe would reflect my opinions on 5.5e
- I use 2014 Grapple Rules, but with the additional allowance that Monks can use either Acrobatics or their Dexterity with Athletics for initiating a grapple.