Quest Level: 1-6
PBP, Owlbear available on request
Expected Duration: 2-4 hours
You've been hired to guard a train carrying precious supplies to a Dwarven outpost in the mountains. The only problem? They're pretty sure that a group of bandits calling themselves The Loot Touchers have gotten word of this convoy of goods, and set their sights on it.
DM Table Rules:
Heroic Inspiration can be used for a bit more than usual. You may redeem one to turn an attack into a guaranteed critical hit, to cast a spell (up to 7th level) without using a spell slot, or to instantly get back up while unconscious with half your max HP.
When attempting to grapple something, you may use Athletics OR Acrobatics. Not just to escape, but to initiate as well.
No flanking is allowed.
Potions are an action, unless you have Fast Hands or a belt that makes them BA or something otherwise.
Switching weapons the first time on your turn is a free action. Switching a second time is an action.
Sign up requirements: Name your favorite song that released in 2006. If you cannot think of one, include the song you listened to at your high school graduation. If you haven't graduated high school, include the words 'I am a baby' in your signup.
Archer (Chars on Website or ask)