Party: 3-6 Players
Quest Level: 20
Format: PbP w/ Avrae and OB
Expected Duration: ~4 hours
Allowed Levels: 20
Type of Quest: Relic Prize Hunt
The path into Arganax's lair is not an easy one, as dangers both natural and magical bar your way. But the journey must begin somewhere. As you step into the frozen borderlands surrounding Icewind Spire, the cold sharpens—not merely against flesh, but against the soul. These lands are not held by Arganax himself, but by his dread lieutenant, Torvin the Oathbinder, death knight and eternal warden of the Doom of Frost’s outer realm. Here lie the frozen remnants of fallen soldiers, bound by ancient vows enforced even in death, their armor locked in ice, their weapons raised in silent obedience. Every step forward draws the gaze of undead legions that do not tire, do not flee, and do not forget their oaths. Icewind Spire looms ever closer beyond the rime-choked horizon, but first you must break Torvin’s grip on this land—sever the bindings that anchor the undead host, or be forced to join them beneath the ice.
Cunning Heroes: If you and another ally of yours are on opposite sides of the enemy, both of you gain advantage on attack rolls. This effect is always active if there are 3 or more PCs around a target.
Effective Flasks: You may drink a health potion as a bonus action for rolled hp or as a full action for full healing(max rolls). Same applies when administering the potion to an ally.
Uncertain Fate: RP is rewarded and expected during combat. This may drastically change the outcome even on combat-focused encounters.
Magical World: If you want to try something, just ask! The Gods in my world are very active and always watching. Who knows who might aid your attempt.
MAGICAL World: The spell Anti-Magic Field doesn't exist. Ever. At all. Anywhere.
Please fill this Sign-up Form when applying:
Character:
Attunements:
Other relevant Magic Items:
Transformation:
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Prebuffs (Spells that last 8 hours or longer):
Sheet Link:
helmie/Sigmar