Quest Level: <4>
Format: VC with Roll20
Expected Duration: <3-4 hours>
A dwarvish man reaches out to the adventurers to get an escort through what the commoners call 'Black Water', which is an area where many folk go in and don't get out. He needs to cross it so he can deliver some goods to the village across the sea.
*DM Table Rules:
- Drinking a potion yourself is a bonus action, feeding it to another is an action.
- The 'X' card is available if anything gets uncomfortable. We are all here to have a good time!
- Flanking is allowed but it doesn't give advantage, it gives a +2 to your rolls. This can apply to ranged characters within 5 feet.
- Please don't say what you are rolling, say what you are doing and I will either allow you to roll for it or give it to you for free. If you roll for something randomly, it will be ignored.
- Pre-casting is allowed. Only one spell that lasts at least 8 hours can be pre-casted, it will not take a spell slot.
- At my table, I use the 2014 version of grappling rules. (Acrobatics or Athletics vs Acrobatics or Athletics) unless a monster block says otherwise.
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Name of Character:
Pets/Summons?:
Precast Spell + Level:

Species: Azureborn
Class: Monster Hunter - Trapper
Starting Grace: Grace of Steel
Horrus Level 4 Monster Hunter

Species: Custom Lineage
Class: Gloomstalker Ranger | Wylder Fighter
Starting Grace: Living Arsenal
Name of Character: Evelynne
Pets/Summons?: N/A
Precast Spell + Level: N/A
Horrus Venyra
Gorthack
Evelynne Hrafnir
Serra
Petbalar