Party: 3 - 6 Adventurers
Quest Level: 9
Format: VC or PbP depending on applicants w/ Avrae and OB
Expected Duration: ~4 hours
After the establishment of their new HQ, the Argent Mark have quickly began to develop it into something grander, fit for the big game hunters of the realm. And no hunter hall is complete with a trophy room. And it just so happens that word has reached them from Iskralith that a monstrous pack of beasts has been seen hunting near Drownlight.
Cunning Heroes: If you and another ally of yours are on opposite sides of the enemy, both of you gain advantage on attack rolls. This effect is always active if there are 3 or more PCs around a target.
Effective Flasks: You may drink a health potion as a bonus action for rolled hp or as a full action for full healing(max rolls). Same applies when administering the potion to an ally.
Uncertain Fate: RP is rewarded and expected during combat. This may drastically change the outcome even on combat-focused encounters.
Magical World: If you want to try something, just ask! The Gods in my world are very active and always watching. Who knows who might aid your attempt.
MAGICAL World: The spell Anti-Magic Field doesn't exist. Ever. At all. Anywhere.
Please fill this Sign-up Form when applying:
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Prebuffs (Spells that last 8 hours or longer):
Sheet Link:
helmie/Sigmar