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Updated 20 days ago
Note: Replace lore that is specific to other campaign settings.
Race Option Restrictions
Each GM’s region has certain character race guidelines (sometimes strict, sometimes loose), made to fit the style and world building.
Ability Scores
Generate a character’s ability scores using point buy, standard array, or rolling. If you roll, do not roll privately. Roll on the website during character creation.
If you attempt to magically cure a disease or poison or remove a curse, you must succeed on a spellcasting ability check (against the affliction’s DC). On a failure, you are unable to cure the disease or poison or remove the curse. You can retry after 24 hours for a disease or poison, or after gaining a level for a curse.
Exception. If the disease, poison, or curse originated from a spell, and you use a spell of an equal or greater slot level to remove it, you are not required to make the ability check.
Flanking grants the attacker +2 to hit.
Dropping to 0 hp causes a level of exhaustion, representing injury.
Taking a long rest does not provide a free recovery of all hp. You recover hit point dice equal to half your level (rounded up) and can spend hit point dice.
If a weapon has the thrown property and is magical, it returns to the attacker after the attack.
Armor that imposes disadvantage on Stealth checks also imposes disadvantage on ability checks made to swim.
Vulnerability causes 50% more damage (not double).
The passage of time in Myriad Legends is proportional to that of the real world. In some circumstances, this is applied loosely for the purposes of story cohesion.
Each calendar week, a character can perform 1 downtime action (DA), such as traveling, crafting, or purchasing hard-to-find items
Myriad Legends GMs are welcome to use either method of awarding experience points:
When you (GM) create homebrew player content (i.e. items, spells, feats), make sure to stay within the 5e power levels. See Homebrew Guidelines to help judge power levels and equivalent gp values.
If you feature homebrew above the 5e power levels, it cannot leave your region. The same is true if you award an amount of treasure that is well above the Myriad Legends guidelines.
REVIVING DEAD CHARACTERS
Reviving the deceased is a matter of divine sanction. A revival can only be attempted during a session. Before casting a revival spell, a caster must pray to their patron god, who judges the soul of the deceased. Only if the deity finds the revival to be worthy and favorable may the caster proceed with the spell. Revivify cast within 1 minute of death is not subject to this divine sanction.
See the Death, Afterlife, and Revival article for full details.