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Updated 22 days ago
Note: Make sure to adapt/replace any lore that is specific to other campaign settings.
Race Option Restrictions
Each GM’s region has certain character race guidelines. Sometimes these race restrictions are used to express the ecologies or style of a region. Sometimes the guidelines are loose, merely suggestions as to what is most common in a region.
Ability Scores
Generate a character’s ability scores using point buy, standard array, or the below rolling method.
Rolling Ability Scores. Do not roll privately. Ping the GM in the Dice Rolls channel immediately before rolling.
If you attempt to magically cure a disease or poison or remove a curse, you must succeed on a spellcasting ability check (against the affliction’s DC). On a failure, you are unable to cure the disease or poison or remove the curse. You can retry after 24 hours for a disease or poison, or after gaining a level for a curse.
Exception. If the disease, poison, or curse originated from a spell, and you use a spell of an equal or greater slot level to remove it, you are not required to make the ability check.
Flanking grants the attacker +2 to hit.
Falling to 0 hit points causes a level of exhaustion, which represents an injury.
Taking a long rest does not provide a free recovery of all hp. You still recover hit point dice equal to half your level (rounded up) and can spend hit point dice.
If a weapon has the thrown property and is magical, it returns to the attacker after the attack.
Armor that imposes disadvantage on Stealth checks also imposes disadvantage on ability checks made to swim.
Vulnerability causes the target to take 50% more damage (not double damage).
The passage of time in Myriad Legends is proportional to that of the real world. In some circumstances, this is applied loosely for the purposes of story cohesion.
Myriad Legends GMs are welcome to use either method of awarding experience points:
When you (GM) create homebrew player content (i.e. items, spells, feats), make sure to stay within the 5e power levels. See Homebrew Guidelines to help judge power levels and equivalent gp values.
If you would like to feature homebrew that is above and beyond the typical 5e power levels, such homebrew cannot leave your region unless the destination GM approves. The same is true if you award a volume of treasure that is well above the Myriad Legends guidelines.