Game Master
Druwed
Completed Adventures:1
Last Adventure:5 days ago
As a GM I like running narrative heavy games, not saying that there wont be combat, but combat is as equally viable as talking it out and maybe coming to compromise with whatever threat you are facing (If that threat can be reasoned with)
My GM style is a mix of theater of the mind for travel and city scenes, and standard grid based movement with maps for dungeon crawls, events or encounters. I'm a fan of both long term narrative arcs as well as shorter "monster of the week" style storytelling.
I subscribe to the philosophy of Narrative > Rules as Written, so if you have a cool idea that might not actually be possible within the rules, feel free to bring it up, if it makes sense for the character and the encounter I will most likely let you do the thing you want to do (within reason)
In terms of rulings, in case I forget something, feel free to correct me on it, but if it starts taking too long(more than 1-2 minutes, or if a debate ensues) and starts eating into our limited game time, I will make a decision and then we can go over the ruling in the post game.
In combat, please be aware of what is happening and plan your turns ahead, I know that some combat situations can be have a lot of variables, but your turn shouldn't take more than 1-2 minutes. Also, if It is not your turn please refrain from backseating other players, interjections are fine within reason(warning a player about to use a spell that would break concentration,etc)