Game Master
noblegun
Pronouns: He/Him
Completed Adventures:49
Planned Adventures:2
Last Adventure:2 days ago
Howdy!
Thanks very much for checking me out.
Find my Antiquarian Anthology Dungeon Zone Document here.
And the Roll20 link for those games here.
Find my Stone Rampart, Hanura Region Document here.
And the Roll20 link for those games here.
GM style
| I am on your side! I do not take an adversarial position; I never consider myself as playing against the players. | Outside of combat, I try to prompt and include each player and may even call for initiative simply as a narrative “spotlight.” I imagine the game in terms of scenes and camera shots. |
| I reward clever plays made in good faith. I don’t appreciate trickery, above table deception, or the desire to “break the game.” In turn, I do not employ “open a door and die” types of encounters and traps. | I’d rather make a quick ruling in the moment to preserve pace and look up a rule later. In most cases, rulings are per case and not to be taken as set in stone. I’ll always look up the rule later and follow up. |
| I am interested in high-stakes play. Where there are risks, there may be rewards. If you are too careful, that is a valid playstyle and can be warranted; however, know that you may be forgoing fun and discovery. | I like to have pre- and post-session discussions in the Discord thread where we coordinate and hype each other’s epic moments, be they triumphs or fiascos. |
| I like to design dungeons with obstacles that can be approached in many different ways, and I am elated when players come up with a solution I never thought of or intended. | I may use Generative-AI art, art derived from it, or pieces I find online without any vetting or credit to their creator. |
| I like to keep the tension and focus high. Expect and help make combat to be as fast-paced as 5e will allow. | I actively homebrew, reskin, and reflavor all aspects of the game. |
| I like it when players are mindful of each other and enable each other’s fun. | I can’t do character voices. |
| I am generous with rewards. Don’t take advantage of my generosity. | I distinguish above-the-table and in-character talk and feel like there’s a place for both. |
Gameplay/VTT
- Homework. Keeping track with your sheet and treasure is up to you, the player. Game chat will be deleted periodically.
- Rolls to be made in Roll20. You may link your D&D Beyond account and characters on your own.
- Post in Chat. Please make it a habit to post spells and feature text into the Roll20 chat. I don’t have encyclopedic knowledge of all that’s in the game, and even if I do know the exact wording, it helps for me to read rather than listen. I also like it there for posterity.
- GM Transparency. I will always roll in the open. All monsters and characters will usually have their Hit Points and AC available to be seen. I believe they are visual indicators to help you assess threat level and also speed up combat. I will announce DCs before I ask you to roll.
Safety Tools and Boundaries
- Taboo Themes. Animal Cruelty, Graphic Torture, Child Abuse and Violence, Incest, Racism and Hate, Self-Harm, Sexual Assault, and Poop.
- Content Warnings. I will flag sensitive topics when and where I can. If you let me know yours, I can take those into account.
- Fuck Cancer.
House Rules & Mechanics
- Countdowns. We’ll be using clocks to track escalating threats and convert real-time to in-game time.
- Heroic Inspiration. It may be used multiple times on the same roll. You may give your Heroic Inspiration to another player.
- Rule of Cool. I'll be awarding "Legendary Inspiration" (think of it as Heroic Inspiration+). Want to pitch me something that is once-a-game cool? You can offer your Antiquarian Inspiration and pitch your idea this one time. Players can have one instance of Heroic Inspiration and one instance of Legendary Inspiration at a time.
- Shoving and Grappling. You can use the 2014 or 2024 rules at any time.
- Fleeing. If you announce that you’d like to flee combat, I can create a clear objective for you to attempt to do so.
- Bosses and Minions. Especially strong and especially weak creatures will have additional rules, often taken or inspired by Matt Colville’s content, such as Flee, Mortals, and Where Evil Lives.
- Clean-up Phase. I’d rather move on from an inconsequential combat that is clearly over than roll the dice until the very last hit point. In such cases, I may announce that initiative is over and players may narrate the final moments, drop the remaining creatures to 1 hp, or have the remaining enemies attempt to flee.
- Magic Items. My homebrew magic items are often unique and their magic may not function outside of my areas of control. Check with your GM before your session if they’re ok with an item I’ve given you, especially homebrew, that I often give out custom item cards for easier sharing.
Session Reminders
- Objective-Based. There will be a listed session goal that must be completed within the timeframe to be counted as a success. Any subgoals and obstacles, including most combat encounters, are secondary to the goal objectives.
- Fast Play. In combat, please expedite your turn. I'll move on after you've taken your main action. This doesn’t mean I’m skipping or ending your turn! If you need to adjust the last bit of your movement, please do so, only notifying me if there may be something of consequence, such as an attack of opportunity. Quips, above the table strategizing, in-game flavor text, please use the text chat function in Roll20 while in combat to facilitate fast play.
- Your Turn, Your Choice. Different strokes for different folks. Not everyone needs to conform to the same playstyle. Keep unsolicited comments, even helpful hints in the text chat. This is a team game; part of that is communication, and the other part is supporting each other’s autonomy.
- Treasure Distribution. At the end of each session, you decide who gets what. If there’s conflict, resolve it among yourselves.
- Session Length. In a typical three-hour sessions about 25-35 minutes are allotted for housekeeping and aftercare. I also run shorter sessions that cut straight to the chase. I will be in one of the Voice Channels in the Adventure Posts at least 10 minutes before the start time. The game will start promptly at the listed time.
- Roll20 Chat Use. Use Roll20’s chat for questions, tactics, and small roleplay moments between turns. This keeps the game moving.
- Music. There will be music playing via the Roll20 Jukebox. You may need to adjust the master volume within Roll20 by selecting the cog wheel in the top right corner of the game. 50% is recommended.
- Puzzles. I design puzzles as gameplay for players rather than for your characters. You don’t have to roleplay your intelligence during these segments. You are encouraged to freely participate above-the-table. Hints may be generated via relatable proficiencies or spending points of inspiration. In the case of word games that are biased towards native English speakers, I will be more lenient with hints and have a way for you to contribute to the party.
- PVP. Not a fan. I don’t like being put on the spot to adjudicate this. Someone’s agency is always at risk, be it the players involved, the players who must sit and witness, or me. Try to keep it narrative and purely roleplay, and expect me to fade-to-black after a couple of back-and-forth beats.—————
Region: The Last Run (The Gauntlet Sprawl)
Gauntlet Sprawl Dungeon Zone: Antiquarian Anthology
Realm: Bazagon
Region: Stone Rampart 石の城壁 (Ishi no Jōheki)
Realm: Hanura
Adventure Type: One-shots / Full adventures
Crafting: Crafting can take place by post between sessions