Game Master
noblegun
Pronouns: He/Him
Completed Adventures:73
Planned Adventures:1
Last Adventure:1 day ago
Game Master
Pronouns: He/Him
Completed Adventures:73
Planned Adventures:1
Last Adventure:1 day ago
Find my Antiquarian Anthology Dungeon Zone Document here.
And the Roll20 link for those games here.
Find my Stone Rampart, Hanura Region Document here.
And the Roll20 link for those games here.
| I am on your side! I do not take an adversarial position; I never consider myself as playing against the players. | Outside of combat, I try to prompt and include each player and may even call for initiative simply as a narrative “spotlight.” I imagine the game in terms of scenes and camera shots. |
| I reward clever plays made in good faith. I don’t appreciate trickery, above table deception, or the desire to “break the game.” In turn, I do not employ “open a door and die” types of encounters and traps. | I’d rather make a quick ruling in the moment to preserve pace and look up a rule later. In most cases, rulings are per case and not to be taken as set in stone. I’ll always look up the rule later and follow up. |
| I am interested in high-stakes play. Where there are risks, there may be rewards. If you are too careful, that is a valid playstyle and can be warranted; however, know that you may be forgoing fun and discovery. | I like to have pre- and post-session discussions in the Discord thread where we coordinate and hype each other’s epic moments, be they triumphs or fiascos. |
| I like to design dungeons with obstacles that can be approached in many different ways, and I am elated when players come up with a solution I never thought of or intended. | I may use Generative-AI art, art derived from it, or pieces I find online without any vetting or credit to their creator. I prefer human art. |
| I like to keep the tension and focus high. Expect and help make combat to be as fast-paced as 5e will allow. | I actively homebrew, reskin, and reflavor all aspects of the game. |
| I like it when players are mindful of each other and enable each other’s fun. | I can’t do character voices. |
| I am generous with rewards. Don’t take advantage of my generosity. | I distinguish above-the-table and in-character talk and feel like there’s a place for both. |
Objective-Based. There will be a listed session goal that must be completed within the timeframe to be counted as a success. Any subgoals and obstacles, including most combat encounters, are secondary to the goal objectives.
Fast Play. In combat, please expedite your turn. I'll move on after you've taken your main action. This doesn’t mean I’m skipping or ending your turn! If you need to adjust the last bit of your movement, please do so, only notifying me if there may be something of consequence, such as an attack of opportunity. Quips, above the table strategizing, in-game flavor text, please use the text chat function in Roll20 while in combat to facilitate fast play.
Your Turn, Your Choice. Different strokes for different folks. Not everyone needs to conform to the same playstyle. Keep unsolicited comments, even helpful hints in the text chat. This is a team game; part of that is communication, and the other part is supporting each other’s autonomy.
Treasure Distribution. At the end of each session, you decide who gets what. If there’s conflict, resolve it among yourselves.
Session Length. In a typical three-hour sessions about 25-35 minutes are allotted for housekeeping and aftercare. I also run shorter sessions that cut straight to the chase. I will be in one of the Voice Channels in the Adventure Posts at least 10 minutes before the start time. The game will start promptly at the listed time.
Roll20 Chat Use. Use Roll20’s chat for questions, tactics, and small roleplay moments between turns. This keeps the game moving.
Music. There will be music playing via the Roll20 Jukebox. You may need to adjust the master volume within Roll20 by selecting the cog wheel in the top right corner of the game. 50% is recommended.
Puzzles. I design puzzles as gameplay for players rather than for your characters. You don’t have to roleplay your intelligence during these segments. You are encouraged to freely participate above-the-table. Hints may be generated via relatable proficiencies or spending points of inspiration. In the case of word games that are biased towards native English speakers, I will be more lenient with hints and have a way for you to contribute to the party.
PVP. Not a fan. I don’t like being put on the spot to adjudicate this. Someone’s agency is always at risk, be it the players involved, the players who must sit and witness, or me. Try to keep it narrative and purely roleplay, and expect me to fade-to-black after a couple of back-and-forth beats.
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Region: The Last Run (The Gauntlet Sprawl)
Gauntlet Sprawl Dungeon Zone: Antiquarian Anthology
Realm: Bazagon
Region: Stone Rampart 石の城壁 (Ishi no Jōheki)
Realm: Hanura
Adventure Type: One-shots / Full adventures
Crafting: Crafting can take place by post between sessions