© 2026 WestMarches.games
Realm:
Bazagon
Region:
The Gauntlet Sprawl (Bazagon City)
Gold:
562
Race:
elf
Class:
rogue
Ruleset:
5.5e
Completed:
27
Most recent:
3 hours ago
A slippery thief with an eye for magic items and a knack for smithing.
Founder and Owner of No Questions Asked (NQA) - pawn shop and foundry
| Item | Qty | Type | Sell Value |
|---|---|---|---|
+1 Abacusⁿᵍ common, greater | 1 | 50 Gold | |
+1 Arrow | 4 | Consumable | 10 Gold |
+1 Scimitar | 1 | 100 Gold | |
Adamantine Helm 1/LR TUrn a crit into a normal hit (no action required) | 1 | 100 Gold | |
Antitoxin (vial) | 2 | Consumable | 25 Gold |
Black Arrow of Bitternessⁿᵍ Ammunition (Arrow) | Rare, Greater | 1 | 2500 Gold | |
Boots of elvenkind | 1 | 200 Gold | |
Cap of waterbreathing | 1 | 100 Gold | |
Chime of Opening (9/10) | 1 | 1400 Gold | |
Dust of the Mummy, Poison (Inhaled) This poison is created during a mummy's embalming process, distilled from the dead creature's removed organs. A creature subjected to this poison must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed creature can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the creature's hit point maximum to 0, the creature dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or similar magic. | 1 | Consumable | — |
Earth Weave Sling These weapons focus on raw force and control. Elemental Damage: 1d6 Thunder damage on a hit. Grounding Strike: As a bonus action, you can imbue the weapon with seismic energy. The next time you hit a creature with this weapon before the end of your next turn, that creature's speed is reduced to 0 until the end of its next turn. | 1 | 500 Gold | |
Eversmoking Bottle | 1 | 500 Gold | |
Eyes of the Eagle | 1 | 200 Gold | |
Gem Studded Leather Armor of Repulsion +2 (10/10) You have a +2 bonus to AC while wearing this armor. This armor has 10 charges. While wearing it, you can speak the command word and expend 1 or more of its charges to cast the spell from Warding Wave or Thunderwave (Spell Save DC 17) with their standard casting times. For 1 charge, you cast the 1s-level versions of the spells. You can increase the spell slot level by one for each additional charge you expend. This items magic charges is powered by gems studded about the armor, only when the armor reaches 0 charges will one of the ten gems studded about the armor will shatter. After which the total amount of charges decrease by 1 and it fully recharges after 24 hours. These are 500 GP Gems and new gems can be inserted to replenish the amount of charges available to the item. | 1 | 50000 Gold | |
Gem of Seeing (2024) | 1 | 2500 Gold | |
Gem of brightness (charges) | 33 | Consumable | 4 Gold |
Glittergold | 1 | 100 Gold | |
Gloves of Thievery | 1 | 200 Gold | |
Goggles of Night While wearing these dark lenses, you have Darkvision out to 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet. | 1 | 500 Gold | |
Jar Jar of Holding Wondrous Item | Uncommon, Greater (Unique) This jar is bigger on the inside. The opening stretches to fit items inside, to a dimension of 3'x3'. It functions otherwise like a bag of holding, except it has the Magic Mouth spell permanently enchanted so that when it is opened, it repeats the phrase, "Meesa Jar Jar. Meesa Yousa Humble servant, holds everythings yousa wants." | 1 | 275 Gold | |
Keoghtom's Ointment | 3 | Consumable | 83 Gold |
Leather Sapᴱᴱᴱ of Thunderᵀᴸᴿ Weapon (Leather Sap) | Uncommon, Greater | 1 | 250 Gold | |
Moonfallen Bowⁿᵍ Weapon (shortbow) | Rare, Greater (requires attunement) | 1 | 2500 Gold | |
Mummy Rot Antidote, Potion, Uncommon White dust swirls constantly within this pale gray potion. When you drink the potion, it cures you of mummy rot. | 1 | Consumable | — |
Pot of Awakening Unique. When planted, the shrub awakens the next full moon instead of thirty days. It is immune to Radiant and Cold damage. | 1 | Consumable | 50 Gold |
Potion of Greater Healing | 1 | Consumable | 100 Gold |
Potion of Healing | 4 | Consumable | 25 Gold |
Quiver of Ehlonna | 1 | 100 Gold | |
Reaver Ring You gain a +1 bonus to Armor Class and saving throws while wearing this ring. While wearing this ring, you can't be targeted by Divination spells or perceived through magical scrying sensors unless you allow it. (Flaw: Other Reavers are unaffected) Silent Network. 3/Long Rest. You may cast Sending requiring no components, targeting any other Reaver. Demon Tongue. While wearing this ring you can speak, read and write Abyssal. | 1 | 5000 Gold | |
Ring of the Ram (2024) | 1 | 5000 Gold | |
Robe of Useful Items Riding Horse with a Riding Saddle Rowboat (12 feet long) Wooden ladder (24 feet long) Rowboat (12 feet long) Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself | 1 | 500 Gold | |
Rose Perfume | 1 | 50 Gold | |
Rust Bag of tricks | 1 | 500 Gold | |
Scroll of infernal calling | 1 | Consumable | 1000 Gold |
Sending Stones | 1 | 200 Gold | |
Shortbow Elemental Slayerᵀᴸᴿ Weapon (Shortbow) | Rare, Lesser | 1 | 1000 Gold | |
Skull of the Insectile Mystic You can cast the invisibility spell (self only). You can cast the Freedom Of Movement spell (self only). Once you cast each of these spells you cannot do so again till you finish a long rest. | 1 | 500 Gold | |
Snow Silver This silver coin is ornamented with snowflake designs. It's always cold to the touch, and it can magically cool up to 1 pint of liquid it's placed in over the course of 6 seconds. If the coin is on your person when you take cold damage, the damage is halved, and the coin frosts over. This property of the coin then ceases to function until the next dawn, at which point the coin defrosts. | 1 | 200 Gold | |
Soma of the Poppyⁿᵍ Wondrous Item | Uncommon, Lesser | 1 | Consumable | 100 Gold |
Stitched Shortbow 1/sr You can charge an arrow with healing energy when you make an attack roll. If it hits a target it heals them for the amount of damage it would have done. | 1 | 500 Gold | |
Tattoo of Baddawass, Rare (Requires attunement) Tattoo Attunement. To attune to this item, you must graft the former priest's skin where you want the tattoo to appear, pressing the skin there throughout the attunement process. When the attunement is complete, the skin digs into your own. If your attunement to the tattoo ends, the skin detaches, and the skin reappears in your space. Necrotic Resistance. You have resistance to necrotic damage. When you die while attuned to this tattoo, it does not unattune from you. It revives you at the start of your next round at half your hit points. To regain this property you must sprinkle diamond dust worth at least 1000+ gp over that tattoo, which the tattoo consumes. | 1 | — | |
Unbreakable Arrow | 1 | 25 Gold | |
Wand of Magic Missiles This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. | 1 | 500 Gold | |
Wand of Winter | 1 | 2500 Gold | |
Wand of secrets | 1 | 100 Gold | |
Water Weave Scimitar These weapons flow with debilitating and corrosive power. Elemental Damage: 1d6 Acid damage on a hit. Drenching Flow: As a bonus action, you can saturate your weapon with elemental water. The next time you hit a creature with this weapon before the end of your next turn, the target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn. | 1 | 500 Gold | |
Wolf Door Guardianⁿᵍ Wondrous Item | Uncommon, Lesser | 1 | 100 Gold |