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Adventure Goal: Locate the miraculous spring.
XP Reward: 375 XP per session + Classic XP
VTT: https://app.roll20.net/join/21890875/ri44bw
It all started with the map. Where have you found it? And why are you now sitting with these people by the campfire and studying it for tomorrow's journey? That is not my question to answer, what I can tell you is where it shall lead you. An ancient magical spring granting benevolence unmeasured by these wasted lands. One which can heal ancient scars, missing limbs and remove curses.
However, it is in the clutches of particurarly deranged goblin tribe. These are not rebels from Greenmarshes nor peddler gangs from beneath Cendrelune. These are borderline animals shaped by the years within blight mist.
This is a beginning of a 6-7 session series, exploring the lore of Magneland with lower stakes and more wholesome/comedic focus. Most combat can be avoided. The system used is inspired by inscription routing used (at least) once by Noblegun. Session starts with a 10 minute free time for discussions and late arrivals.
To be accepted:
- have a filled character sheet and a Roll20 account
-have a reason why your character would undertake this adventure, we can refine it in the DMs
The regularity of this series is once per week.