Adventure Level: 1-4 Deadly, 5+ Hard
1 session
Location: Grand Cleft, Jaia
Faction: Natives (outsiders can attend but resources claimed are automatically given to the natives faction)
Adventure Goal: Explore the region, acquire resources, clear hexes
XP Reward: 500 - 3000 depending on success
Region Document: Grand Cleft - Myriad Legends
Call and VTT: Discord, Theater of the Mind, Roll20 https://app.roll20.net/join/20084910/RNqxGg
The Deathmist has come. The last time it came the Chieftain was lost to its clutches for months. The effects of it are lesser this far from the water, but not non-existent. The young are too weak for an evacuation, so the time has come to hold your ground. Stand firm with the Deathless One and beat back the darkness, or die standing for the good of the tribe!
Players: Make sure you’ve added the GM as a friend
NOTE: The Grand Cleft is a 5e only region. Character options can be taken from 5e or Esper material and books, and 5.5 characters are welcome to temporarily transition to a 5e version in order to visit. 5.5 characters and spells will not be permitted in the region.