Maas has work for adventurers willing to travel north to Vermillion.
A growing kobold presence has begun threatening Vermillion Mining Company assets in the hill country at the foothills of the mountains. Supply routes have been harassed, workers have gone missing, and company scouts believe the kobolds have established a permanent encampment somewhere above the mining roads.
The information is incomplete, but one detail appears repeatedly in the reports:
The kobolds are believed to be occupying an odd circular formation of standing stones high in the hills.
The mission is simple:
Travel to Vermillion.
Meet with company officials.
Locate the encampment.
Annihilate the threat.
AL: 3 (High Risk - High Reward)
Adventurer Levels: 2–4
Modality: 4D Roleplay
Base Pay: 20 gp per adventurer
Bounty: 1 gp per kobold killed. 1 Magical Item Per Player (upon Success)
XP: 350 if the threat to Vermillion is dealt with
Standard treasure-sharing rules apply. The Vermillion Mining Company receives a 20% share of all recovered treasure and valuables.
Maas’ final note:
“The kobolds are the job. The stones are the part I don’t understand.”