Levels: 1–4
Designed for: Levels 2–3
Length: Open-ended
Style: Rescue / Coastal Horror / Attrition / 4D
Special Rule: Reinforcements arrive every 60 minutes of real table time.
A woman has collapsed on the causeway outside Chateauclair.
Barefoot. Soaked through. Blood running down one side of her face.
She managed only a few words before losing consciousness:
“My daughter… Beachcomber’s Cove… she’s still there.”
Beachcomber’s Cove lies along the coast beyond Terrace. Less than an hour if someone leaves immediately.
The tide is coming in.
Whatever happened there is still happening.
This Alarum does not have a normal session length.
It continues until:
At each 60-minute real-world interval, additional player characters can arrive from Chateauclair or Terrace.
They enter immediately through the cliff path overlooking the cove.
No reset. No break in the fiction.
Dead characters remain dead. Lost equipment remains where it fell. Wounded characters remain wounded.
New arrivals only know:
A woman reached the causeway saying people were trapped at Beachcomber’s Cove.
Others were sent ahead.
Nobody has returned.
Anything else must be communicated in character by the people already there.
The tide advances.
And something worse comes out of the water.