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Adventure Level: Upper Tier 1, Standard [Ongoing Quest]
Adventure Goal: Work on reclaiming a forsaken Manor, brave dark mysteries, battle marshaled goblin tribes with highly militarized cooperation, keep what you find and profit
Adventure Type: Dungeon Crawl w/ Horror Elements, Multiple choices beyond the initial offering involving Goblin tribes and a missing major NPC
XP Reward: Classic XP
Treasure: Plunder Rights, Monster Corpses
Location: Bazagon, Gauntlet Sprawl
Faction(s): Taunax Tarryfolk
CORE PILLARS: RP - 34%, EXPLORATION - 33%, COMBAT - 33% - Dependent entirely on party choice
GM: Bria/SkybloodOrchid
Call: Discord
VTT: Roll20 https://app.roll20.net/join/12176026/xZ6M7Q, Theater of the Mind
Synopsis:
A wealthy noble enlists the party to reclaim his ancestral estate, Vellwick Manor, which has vanished behind eerie dark Mists and overrun by restless dead turning the grounds into a grim mass of graves littered with fresh corpses of all manner. Somewhere inside, his wife was last seen as he fled to find help. Captain Taunax calls out for aid, as the Manor itself can be used as forward base foothold amidst the militarized forest goblin tribe given it's key location and defensibility of make if reclaimed. Venture forth from the bustling base camp, to claim fortune and fiefdom!
Initial scouting speaks of false doors, and games being played with inhuman inhabitants, more information is needed, more eyes and deeper exploration! The work moves forward, and so too does the need for able bodied aid of staunch stomach and strong spine!
Further incursions have uncovered troubling accusations, and damning magical evidentiary artifactum proffered by most auspicious source. What truths lie buried in the Land of Rot? Are the sins of nobles visiting themselves upon the lands they once dwelled? Are the true villains wearing false masks, and the victims simply seeking to live? What is real, what is aspersion, what is causality, and what is driving Taunax and his troupe so fervently to establish this foothold seemingly at all costs?
The would be steward of the land, Brandlebark has gone missing under highly unusual and suspicious circumstances. His disappearance is an ill omen in the land, for what could oppose so implacable a creature, and leave only scant details as evidence? What is driving the goblins so, and what malevolent entity is behind the mark they all now bear? What plans for the frontier does this erst6while warlord have?
Hooks:
Pre-Session:
• Friend the GM
• Make or bring in your character
NOTES: 2014 Exclusive Game. Temporary character conversions are permitted to play within the game. Adventurers of ANY level are encouraged to participate. It has been said before, in this particular area, death is more of a...stepping off point, and explicitly a choice.
DISCLAIMERS: Nothing is ever, quite what it appears, who Captain Taunax is why and he's so determined to carve out this particular patch or why is not really known. Expect x2 Deadly Encounters.

Race: elf
Class: warlock
Region: Koris Ekteino (Bazagon City)
Mixed commitments on Sunday. Tentative. Willing to show up late if there is a scheduling issue.
Igor
Wand Of The War Mage to Igor, Evercold and dripping with ice Planar key, Sulfurous Planar key, and Petrified Wood Planar Key unidentified to Marchosias, Bazagonian Anchor Key to Marchosias
Venator Ogren
Wand Of The War Mage to Igor, Evercold and dripping with ice Planar key, Sulfurous Planar key, and Petrified Wood Planar Key unidentified to Marchosias, Bazagonian Anchor Key to Marchosias
Great Venefex Marchosias Almod, The Infernal Verdant Dragon Lord of Great House Almod
Wand Of The War Mage to Igor, Evercold and dripping with ice Planar key, Sulfurous Planar key, and Petrified Wood Planar Key unidentified to Marchosias, Bazagonian Anchor Key to Marchosias