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Undercity: Alarum — The Bell-Ringer Won’t Stop
A 60–90 minute Chateauclair adventure for Level 1–2 characters
At midnight, a church bell in the Dockwards began to ring.
It has not stopped.
The old bell tower has been locked for years, but the clamour keeps rolling over the rooftops, shaking windows, waking tenements, and drawing a growing crowd into the street below.
Maas, your VeMico handler, has asked you to investigate before the Guard arrives, the crowd turns ugly, or whatever is inside the tower decides to come out.
Get in.
Climb the tower.
Stop the ringing.
System: D&D 5.5
Level: 1–2
Length: 60–90 minutes
Style: 4D / in-character play, fast choices, limited table talk
Tone: Gothic mystery, crowd tension, dark Chateauclair weirdness
Content Warning: Creepy stuff.
Gerrard Capashen
Vemico locked something up, and someone or something let it loose. But it's dead now, so no big deal, right?
Valerious
Vemico locked something up, and someone or something let it loose. But it's dead now, so no big deal, right?
"Lucky" Lucan Pennyworth
Vemico locked something up, and someone or something let it loose. But it's dead now, so no big deal, right?
Michel D'orbius
Vemico locked something up, and someone or something let it loose. But it's dead now, so no big deal, right?