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Undercity: Alarum (1)
A 60–90 minute Level 1 Chateauclair adventure
The ruins of Saint Cornue still smoke above the causeway.
Below the cliff, the tide has pulled back and revealed an entrance that should have stayed hidden.
Two ethnologues went to investigate the old stone chambers beneath the burned orphanage.
Only one returned.
Now the tide is turning, and their missing partner is trapped somewhere below.
You have very little time.
Find the missing ethnologue.
Get them out.
Escape before the sea takes what is hers.
System: D&D 5.5 (My prefered system)
Style: We will be playing in the 4D style (little to no above the table discussion)
Level: 1
Length: 60–90 minutes (Around 90 minutes, the sea cave floods, and those within are caught and trapped.
Tone: Gothic, rising-water tension, flooded ruins, dark Chateauclair weirdness
Content Warning: Burial sites, old and new graves, drowning danger, and themes of death and the dead.
Common ancestries in the region are human, elf, and half-elf. Other ancestries are rare, but possible with a good reason.
Valerious
The Ethnologues owe you each a favour.
Rory Starlight
The Ethnologues owe you each a favour.
"Lucky" Lucan Pennyworth
The Ethnologues owe you each a favour.