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Adventure Goal: Break into the vault and get 1000 gold for the Fence thieves guild
Rewards: 500xp
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NOTE FOR PLAYERS: This is a side story for the ongoing emissaries campaign taking place in the Belt of Tirva. Anyone is welcome to join for this adventure provided your character meets these prerequisites of being an unaligned criminal who is willing to join the guild known as 'The Fence'.
Brandyr has gotten himself into a big mess of trouble. He was caught by bounty hunters but freed but the Fence, a guild he has met prior. In return for their favour to him he must assist in getting them the gold they need to open up a new covert base in the city of Shuria. Brandyr is allowed to gather up a band of rouges like himself if he should choose.