© 2026 WestMarches.games
Adventure Goal: Fight for your lives, fight for glory!
XP Reward: 1000 XP + 150 GP if completed entirely
VTT: theater of the mind; Tableplop for map and dice rolls
Call: At session time, see Voice Channels on the Discord server.
VTT Link: https://new.tableplop.com/join/coast-bustling-flying-cleric
IMPORTANT NOTE: This is an extremely dangerous Gauntlet meant for 4 level 4 characters, sign up at your own peril.
Hidden beneath the ruined lands of Ichoros lies the Hall of Glory, an ever-changing series of rooms built by forgotten powers for one purpose alone: to test those foolish or brave enough to enter. Gauntlet runners descend through the hall into the battle room to face a single enemy that changes through five deadly phases, each more violent and unnatural than the last.
The dungeon offers no sanctuary. No rest. No rescue.
Every torch burned, spell cast, blade dulled, and potion spent may decide whether a runner survives the next encounter. Only those who endure all five phases earn the treasure, glory, and experience promised within the Hall.
The rest are forgotten, thus: "Give me Glory, or give me Death!"

Midas Lydian Drachma
Mnesarchaea
Sapphina
Vermes