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Sign Up: List all magic items you will be bringing into the tourney on your sign up comments. Please and thank you.
Scoring: Each KO of an opposing character is worth Triumph Points equal to that character’s Level. If the party that scored the KO has a lower total character Level than the opposing party, they also score Valor Points equal to the difference.
If one party has a lower total Level than the opposing party, they are awarded Valor Points equal to half the difference in Level, rounded down, for participating in the match.
XP: Each PC is worth XP equal to a creature of half their Level’s CR (so a Level 6 character is worth the XP of a CR 3 monster). The team that scores more points gets the full XP of the opposing party. The team that scores less gets half the XP of the opposing party. Knockouts does not effect your XP gain.
Talking in Game: For the sake of time and fairness, do not speak unless it is your turn or you are clarifying a rule. I may make mistakes and am trusting all of you to help catch me if I make one. ALL planning, team chatter, jokes, etc. must be limited to the discord messages or VTT chat in order to keep the voicechat clear.
Prep Time: Upon entering the preparation phase, all buffs and active spells on you will be dismissed, and all summons, servants, pets, etc. will be sent away or unsummoned. You will then have 10 minutes to prepare, cast spells, use buffs, etc.
Boons: Boons are disabled for the duration of the Tourney.
Spells: Eberon and Strixhaven spells are prohibited. If you have any of these spells learned/prepared, you can temporarily exchange them for a permitted spell.
Magic Missile will be counted as a single strike. Meaning it triggers Concentration only once, does not proc multiple death saves, etc.
Heroic Inspiration: Heroic Inspiration cannot be used, excluding Heroic Inspiration gained by features (such as the Musician Feat or being a 5.5e Human). Heroic Inspiration can only be used on your own rolls, they cannot be used on the rolls of an ally or enemy.
Consumables: Consumable items are not permitted within the tourney. This includes potions, spell scrolls, magic ammunition, and anything with a limited number of uses before becoming mundane or being destroyed. Items with a limited number of charges are allowed, as long as those charges have a natural way of recharging that does not involve effort or resources from someone or something else. If using a charge would destroy or risk destroying the item, it is not allowed.
Manacles, Rope, Etc.: I will not be using the 5.5 rules allowing for mid-combat application of manacles, ropes, or other restraining items to another creature unless they are paralyzed or “downed”.
Magic Items: Homebrew items, including Ludus items, are prohibited. All magic items are limited to Uncommon rarity. Items that are prohibited or of two high of a rarity can be temporarily exchanged for a similar item of the appropriate rarity (a +2 sword could be exchanged for a +1 sword, a ludus item could be exchanged for an uncommon magic item with a similar effect, etc.)
Stealth: Stealth will be rolled against Passive Perception. You must beat someone’s Passive Perception to hide from them. If a character has a clear line of sight on you, you become revealed to that character, regardless of your stealth check.
Grapple: The person spending an action determines if the grapple uses the 5e opposed rolls or the 5.5 saving throw vs DC version of grappling. This means when you initiate a grapple you choose which version to use, and when you use an action to try to escape you choose which version to use.
Held Actions: Holding an action is not allowed unless you are explicitly holding it to attack a hidden enemy once they become revealed.
Exhaustion and KO: If a character is reduced to 0 HP they become “downed”. A downed character does not make death saves, does not gain an exhaustion, and is considered unconscious. If a downed character takes any damage, they immediately gain a point of 2014 Exhaustion and are teleported out of the battle. This is referred to as a “KO”.
Time Limit and Halftime: The battle will go for 10 rounds. At round 5 a halftime is called. All KOd characters are revived and each character gets the benefit of a Short Rest. Buffs and effects that last less than an hour end. Each party is then given a ten minute prep period just like at the start of the battle. Initiatives are rerolled at the start of the second half.
| Marchosias | Stump |
|---|---|
| Elagor | Rodin |


Race: elf
Class: fighter
Region: The Gauntlet Sprawl (Bazagon City)
Luckstone (Fallback for sigil)
Cloak of Protection
Winged Boots
Slumbering Dragon's Wrath Quarterstaff
Eldritch Claw Tattoo
Quarterstaff +1
Longbow +1(homebrew item, does 1d4 poison on hit, i'd say this would be the fallback)
Mithral Plate
Quiver of Ehlonna
Shield +1
Javelin of Lightning/leathersap of thunder(the thunder one is from EEE, but is not mentioned in the document, so the fallback would most likely be a javelin of lightning)

Race: elf
Class: barbarian
Region: Ascendent Steps (Bazagon City)
Winged Boots (downgraded valkyrie wings)
Cloak of protection (downgraded silks of defense)
Brooch of shielding (downgraded ring of force resistance)
Javelin of lightning (usually a spear)
Periapt of health
+1 weapons (Halberd, glaive, Polehammer, Lance- downgraded from various homebrew weapons)
Ring of swimming (Paludamentum)

Race: human
Class: cleric, sorcerer
Region: The Gauntlet Sprawl (Bazagon City)
Sentinel Shield
Longsword +1
Cloak of Protection
Elagor
Rodin Sylaise
Stump Treehugger