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This session will be a bit different. You may still play your same characters functionally, but you will be playing a flashback.
You are beneath a green sun, in a world before the War of Three Dooms, far from Nepurna, where the jungle breathes steam and flowers bloom in colors no modern eye remembers. Ahead of you, somewhere beyond the ruins and the vines, waits the basalt monolith called the Spire of Long Shadows.
Avenar says it is the prison of Kyuss.
Avenar says if you find it in time, the world may yet be saved.
Rahl "Draevenkhar", The Red Heir
Mark of the First Witness - if you fail a saving throw against a Kyuss related effect, you may choose to succeed instead. Alternatively, when an ally you can see or hear within 30 feet fails a similar saving throw, you may use your reaction to cause that ally to succeed instead.
Tordil Hillstomper
Mark of the First Witness - if you fail a saving throw against a Kyuss related effect, you may choose to succeed instead. Alternatively, when an ally you can see or hear within 30 feet fails a similar saving throw, you may use your reaction to cause that ally to succeed instead.
Asteri
Mark of the First Witness - if you fail a saving throw against a Kyuss related effect, you may choose to succeed instead. Alternatively, when an ally you can see or hear within 30 feet fails a similar saving throw, you may use your reaction to cause that ally to succeed instead.
Oswin Pittman
Mark of the First Witness - if you fail a saving throw against a Kyuss related effect, you may choose to succeed instead. Alternatively, when an ally you can see or hear within 30 feet fails a similar saving throw, you may use your reaction to cause that ally to succeed instead.
Rust
Mark of the First Witness - if you fail a saving throw against a Kyuss related effect, you may choose to succeed instead. Alternatively, when an ally you can see or hear within 30 feet fails a similar saving throw, you may use your reaction to cause that ally to succeed instead.