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The Free City of Tulisarvi gathers beneath banners, torchlight, and roaring crowds as the Champion’s Games draw near. Glory waits in the arena, but so do old enemies, hidden knives, and whispers of something far older than any tournament.
These sessions continue our year-long Age of Worms campaign as the party advances through Level 9 toward Level 10. Expect a mix of arena spectacle, city intrigue, dangerous investigations, faction complications, and the first clear signs that the doom beneath the world is no longer content to remain hidden.
Players should expect each session to stand on its own while contributing to the larger campaign arc. Priority will be given to players seeking their normal advancement sessions for this level range, with extra seats used for catch-up or additional play when available.
New or returning players are welcome—message me if you need help connecting your character to the story.