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Adventure Type: Series (Open table)
Adventure Goal: TBD
XP Reward: TBD
Call: Discord Voice Channel
VTT: Roll20
Life has tossed you awful luck, gauntlets are too dangerous and honest work is tough to come by. So you find yourself traveling to Seaspire, a small settlement of cut-throats and "privateers". Do you have what it takes to earn a living? Can you stomach it? Or will ye be swimmin' with the fishes?
Pirate sandbox adventure. You will face many dangers at sea, both natural and unnatural. Best to find a crew you can trust because that may be a rare thing in this line of business.
PVP allowed if both parties opt in.
Amxire
Curse: Hangman’s Noose: automatically fail your first death saving throw.
Domitia
Curse: Uneasy Agression: failing an investigation by 5 or more brings out an uneasy rage, you feel compelled to attack it once before returning to your senses.
X
Curse: Psychic Paralysis - when subjected to psychic damage, roll a dc 13 wisdom save. If you fail, visions of the ritual pop in mind leaving you paralyzed for 1 turn or until you take damage that isn’t psychic.
Mortensen "Gary" Blackwater
Curse: Feeling of Abandonment: Viewing through the eyes of your “crow” may be distorted, most often leaving you feel like you’re being abandoned.
Datchey Bandash
Curse: Uneasy Agression: failing an investigation by 5 or more brings out an uneasy rage, you feel compelled to attack it once before returning to your senses.
Amxire
Spear
Domitia
X
Mortensen "Gary" Blackwater
Necklace worth 30gp (not converted yet)
Datchey Bandash
Mace
Amxire
Domitia
X
Mortensen "Gary" Blackwater
Datchey Bandash