Social - 20%
Exploration - 20%
Combat - 60%
Location: Chateauclair, Gildas
Adventure Goal: Combine Stulikettu’s two Staves, the Staff of Summer and the Staff of Dragon Fire
XP Reward: 3,500 xp, 520 xp bonus xp if Stulikettu successfully prevents any creature from falling to 0 hp
Call Discord - noblegun's Voice Channel (10 minutes prior to start time)
VTT Roll20 Link Here
PBP Discord Thread
The Oni’s first Dice Maiden, Demetra requests Stulikettu to escort her to her homeland, Hanura. They make a stop together in the elven citadel of Chateauclair. Demetra has contacted the Green Wardens about a nearby Temple of the Sun suitable for rituals of fire and summer.
Priority: Stulikettu and Mookrås
Ja'kir
1x Silvered Battle-axe and 1x Gleaming Sun Wraps # Gleaming Sun Wraps -# Wondrous Item | Uncommon, Greater (Requires Attunement by a Monk) > > *These arm wraps are made from strips that formerly wrapped a Staff of Summer and Sceptar of Summer. * > > While wearing the wraps, you can imbue one of your Unarmed Strikes from your Flurry of Blows feature with gleaming light. When you do, the Unarmed Strike has a range of 120 feet as you launch an iridescent arrow from your fist. > > On a hit, the target takes an additional 1d8 radiant damage, and until the end of your next turn, you have advantage on saving throws against the target’s spells and other magical effects. This attack’s extra damage increases by 1d8 when you reach 11th level (2d8), and 17th level (3d8). > > You can use this property of the wraps once on each of your turns.
Serpent Blackwidow
1x quiver of 20 silvered arrows and 1x Evergreedy Bottle # Evergreedy Bottle -# Wondrous Item | Uncommon, Greater This bottle is in the shape of a portly pig-faced devil. It always seems to jingle like a coin purse. As a Magic action, you can open or close this bottle.Opening the bottle causes thick shimmering glitter to billow out, forming a cloud that fills a 5-foot Emanation originating from the bottle. Each turn the bottle remains open, the size of the Emanation increases by 5 feet until it reaches its maximum size of 15 feet. Closing the bottle causes the cloud to become fixed in place until it disperses after 1 minute. A strong wind (such as that created by the Gust of Wind spell) disperses the cloud after 1 turn. The first time a creature enters or starts its turn in the Emanation, it must succeed on a DC 13 Wisdom saving throw or be incapacitated and reduced to a speed of 0 feet for 1 round as it reaches to pluck illusory gold coins in the area. Creatures immune to the charmed condition are unaffected by the glitter. A creature that succeeds its save is immune to the bottle’s effects for 24 hours. Once you use open the bottle, you can’t do so again until you finish a Long Rest and sacrifice at least 100 gp to the bottle. For each 100 gp you sacrifice beyond the first, you can increase the DC by 1 to a maximum of 300 gp for a DC 15 saving throw. The DC is increased only until the next time you sacrifice gp again.
Ja'kir
Serpent Blackwidow
Stulikettu
Bo Renburg