Adventure Type: Megadungeon Exploration
Adventure Level: 1-3 Entrance Plaza, 3-5 Floor 1, 5+ Floor 2
Adventure Goal: Explore as much as possible and get out before you are killed by the dark presence inside
XP Reward: 100 base XP for those who escape + extra XP and loot based on what encounters are cleared.
VTT - Owlbear Rodeo, will post link in session reminder chat 30 mins before session start.
In the taverns and streets of Bazagon, a new call for Gauntlet Runners echoes above the midday murmur of the crowds. Those who approach see a young crier calling out:
"My master and newly appointed Warden, Dux Augustus Amnis, has recently come into ownership of a new patch of land. Located on the outer edges of Bazagon lies a district that has fallen into disrepair; it has long been abandoned and cut off from the main sections of the Sprawl, reclaimed by the natural and unnatural inhabitants of the island. But in that wild and crumbled section lies an ancient mansion filled with dangers and treasures."
"The Terra Somnium Mansion was built by an eccentric relative of the Amnis family; a hermit who lived separated from society. A collector of cursed artifacts and strange items, once his heart was satisfied with acquiring rarities from the outside, he turned inward and began to endlessly reform and remodel his mansion. He added new rooms and sections only to remodel them into something completely different based on the visions he saw in his dreams."
"In his twilight years, he became more wild and extravagant with his designs, even inviting adventurers and sell-swords to brave the challenges built for them. However, following his untimely death, changes to the house continued to occur, becoming increasingly dangerous and nonsensical. The few thrill-seekers and looters who braved the shifting halls and returned alive told stories of a dark presence within, an ever-looming dread that stalks and hunts those who remain in the mansion for too long."
"Dux Augustus is calling for Gauntlet Runners to enter the Terra Somnium Mansion and brave its shifting halls to map its layout, clear out threats, remove any unwelcome or hostile intruders calling the mansion home."
During the last expedition, Gauntlet runners explored the first floot of the mansion, and confronted a fae-like guadian that was blocking the way to the second floor, after a grueling fight with the guardian and it's constructs, the group managed to defeat it, opening up the pathway to the second floor, the Dark Presence was disturbed by this event and manifested, chasing after the Gauntlet Runners who fled the mansion.
(This is a megadungeon with a time limit, if your characters stay inside for more than 3 hours(in-game time), the Dark Presence will become active, going after any Gauntlet Runners still inside. The Dark Presence is a 2x Deadly encounter for a low lvl party)
(Come ready to map stuff out, help yourself or future expeditions by documenting the pathways and trials inside)(Runners that have not played in this gauntlet will have priority during sign-ups)
Miron Greyfox
Sold Books
Cedric Swiftfoot
Sold Books
Shank
Sold Books
Maria Sanctimonia Defilia
Sold Books
Thurgrim Flintwhip
Sold Books
Thessien Pharynx
Sold Books
Miron Greyfox
Fog Cloud Hookah Can cast fog cloud from it once per dawn
Cedric Swiftfoot
4 acid Vials When you take the Attack action, you can replace one of your attacks with throwing a vial of Acid. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d6 Acid damage.
Shank
Dragon Head worth 100
Maria Sanctimonia Defilia
Thurgrim Flintwhip
Thessien Pharynx
Scroll Of animal Friendship