A group of gladiators enter into an arena to do battle against a series of challenges. 3 challenges, one short rest. Survive all three and be rewarded greatly.
XP and GP: TBD
Game Master
Level 3, human, warlock
•Signed up: Jan 7, 2026, 3:38 PM
Level 4, ogre, monstrous hero
•Signed up: Jan 7, 2026, 3:55 PM
Level 4, paracosma, monstrous hero
•Signed up: Jan 7, 2026, 6:51 PM
Level 5, dragonborn, monk
•Signed up: Jan 10, 2026, 4:50 PM
Level 5, hobgoblin, cleric
•Signed up: Jan 10, 2026, 4:56 PM
Xandric
Scroll of cure wounds
Ikk'Naruth
Exoderma
Harrgold
Common Healing Potion x6
Jaylin Mossore
Largen
Ogre Horn of Bluffing- uncommon This horn may be blown as a magic action, afterwards it ceases to be magical. When blown for the first time an illusory Ogre appears to aid the blower. The Ogre uses the stat block of an Ogre but only has 20HP. The blower controls the Ogre as a free action and the Ogre acts at the end of the blower's turn. The Ogre appears real and can attack, move, make noise or interact with objects as a real Ogre can. The Ogre fades from existence when it reaches 0HP, a creature with True Sight looks at it, somebody succeeds on a DC 14 investigation check against it, or after 1 minute.