The Shattered Isles Campaign
Greetings, pioneers! You have answered the call of the Heroes' Guild (or Heldengilde, as it is known in the old tongue) and have chosen to set foot in the most exciting and perilous lands of the new world: the Shattered Isles.
This campaign is a Dungeons & Dragons 5e adventure with a unique flavor. It is a West Marches-style campaign, which means you are not a single, fixed party. Instead, you are an adventurer in a vast, untamed world, working with others to explore, discover, and build a new civilization from the ground up.
The Shattered Isles were created by the Sundering, a cataclysmic event that tore apart the old world, leaving behind a land saturated with raw, unpredictable magic. The gods, in their wisdom, wove a great Divine Covenant over the Isles: death is forbidden. When a hero falls, their soul is recalled and reborn at one of our fortified settlements, known as Bastions.
Here, three powerful factions vie for influence, not with open war, but through ambition, exploration, and the control of resources.
Which path will you forge?
This campaign is designed for drop-in, drop-out play. You can join a game when you have time, and the world will continue to live and breathe with or without you.
westmarches.games
instance to handle all the important details: session sign-ups, mission tracking, loot distribution, and your character's progression. Think of it as the Guild's official logbook, keeping track of every step you take in the Isles.The land is wild, the magic is raw, and the opportunities are limitless. The Bastions are secure, but the world beyond is waiting to be discovered.
Welcome to the Heroes' Guild. Your journey begins now.