Species: Human
Class: Paladin
Background: Rashemi Wanderer
Age: 24
Appearance: Has long red hair that reach his shoulder (wig). He hides his face behind a mask that is shaped to seem like it has a beak. He wears black armor with orange trims and holds a shield with a symbol of a phoenix on it as well as a sword which has a feather shaped looking blade and the guard of the blade looks like it represents the wings of a phoenix. Wears fireproof boots, gloves and a fireproof coat above his armor as well as a belt for his sword. Otherwise when he isn't all dressed up like an adventurer he wears a fine suit, has black hair and brown eyes.
Backstory: Growing up in a post apocalyptic world he had to be trained on killing demons from a very young age. He was sent on quite a few missions before he was evengually betrayed, or what felt like a betrayal for that matter, by one of his fellow party members. Using the opportunity to fake his death he show life through a new lens. He decided to live in the wilderness, outside the comform of the city and slaying demons on his own until one day he found a huge crystal in a strange cavern that sent him to Luma.
Stat Method: https://discord.com/channels/1156010202106175560/1165887068564639816/1265055699566854165
PRESTIGE:
Character Sheet:
https://www.dndbeyond.com/characters/164558377
Echo Sheets:
Amethyst: https://www.dndbeyond.com/characters/164801722
Emerald: https://www.dndbeyond.com/characters/166230522
Ruby:
Adventurer Name: Phoenix
Hex Name: The Opaline Hollow
Mapmaker: None, this isn't for credit, it's for information
Creatures Encountered: Flail Snail
Additional Exploration Notes:
Giving notes because previous adventurers haven't and I have been to the place multiple times but not for leg quests. This is all the info I can provide. Entering the cave you will probably notice the gooey substance that the snails leave behind, perhaps even outside the cave. There is no light in the cave and therefore people who need light to see should prepare accordingly. About 30ft into the cave there is 15ft drop where you will probably encounter the first hostile snails. The snails can climb but they can not climb upside down on the ceiling otherwise they would fall. They are not smart or fast, use that to your advantage.
More specifically about the snails themselves, poison and fire are completely ineffective and they can't be poisoned. They can sense creatures through tremors on the ground, they ignored a flying owl and if you are able to fly yourself or prevent any vibrations from reaching them you will probably be non existent to them. They attack by quickly flinging the tentacles on their head at you. Be careful, it's difficult to avoid all 5 of them. More over, when a magic spell is used on them if you miss or fail to deal proper damage to them or if they manage to resist the effects of a spell they will absorb it into their shell and unleash a wave of energy within roughly 30ft of them that can damage you. Their shell also grants them magic resistance making it more likely spells will be ineffective. This is annoying because they can also make their shells emit bright light in the same radius. It can catch you off guard and stun and blind you. They don't seem to be able to do this too often? I am not certain. Another thing they can do is retract in their shell, making it harder to hit them but they are unable to move which does help.
The way I'd deal with them is with simple ranged weapon and ammunition, however if you are fast enough and can disengage you can slowly take them down that way. That is very hard to pull off without haste so stick with ranged options or flight. If you are confident and have good timing you can close your eyes if you are anticipating their shell to glow brightly and the light won't blind or stun you. Just make sure you aren't within their reach when doing so, they can reach you from about 10ft away by extending their tentacles. You can also try to subdue them with ranged magic attacks but make sure you are more than 30ft away as to not be caught in the blast radius in case they absorb your attack. Oh also, they are snails. Spells that require the target to be nimble to avoid are probably safe to use on them. Spells that require the target to be sturdy? Not so much. Hard shell. On that note, I did mention previously that they aren't smart either. If you really must cast spells this may help you decide which one you want to cast.
You are welcome.