At first, Gnomeki stole food.
Then blankets.
Then coins.
Eventually, he became good enough to steal from merchants, guards, and even other thieves.
But there was one rule he never broke:
Never steal from someone who has less than you.
Gnomeki became known among the street children as "Little Shadow."
He wasn't the leader of the children, exactly.
He was more like the person they went to when things went wrong.
If a child was hungry, Gnomeki found food.
If someone was being bullied, Gnomeki found a way to make the bully regret it.
If someone disappeared, Gnomeki searched.
He pretended he didn't care.
Everyone knew he did.
---
The Magic
Gnomeki's sorcerous abilities appeared when he was around twenty.
One night, he was caught stealing from a wealthy merchant.
The guards cornered him in an alley.
There was nowhere to run.
Gnomeki raised his hands and shouted:
> "Stay back!"
Something inside him exploded.
The alley filled with brilliant blue-green light.
The guards were thrown backward.
Windows shattered.
A nearby fountain suddenly froze solid.
And Gnomeki?
He was sitting in the middle of the street, staring at his hands.
He had no idea what he'd done.
After that night, strange things began happening around him whenever his emotions became intense.
When he was angry, candles exploded.
When he was frightened, shadows seemed to move on their own.
When he was happy, tiny sparks danced around his fingers.
And when someone he cared about was hurt...
his magic became terrifying.
---
The Night Everything Changed
Gnomeki eventually became part of a small group of street thieves.
They weren't particularly good people.
But they were the closest thing he had to a family.
Their leader was an older human thief named Mara, who treated Gnomeki like a younger brother.
For years they stole together.
Until one night, they targeted the wrong person.
Their target was a mysterious wizard carrying an ancient magical artifact.
The group didn't know what it was.
They only knew it was valuable.
The robbery went horribly wrong.
Mara was killed.
Gnomeki barely escaped.
But before Mara died, she gave him one final warning:
> "Don't become what the streets made us."
Those words stayed with him.
Gnomeki disappeared from the city soon afterward.
He became a traveler.
A thief.
A sorcerer.
A wandering stranger who appeared in towns, stayed for a few weeks, helped whoever needed help, stole from whoever deserved it...
...and disappeared before anyone could learn too much about him.
---
The Brass Key
Gnomeki still carries the little brass key around his neck.
He has had it since childhood.
He doesn't know where it came from.
Recently, however, he discovered something disturbing.
The symbol engraved on the key matches a symbol he saw on the magical artifact stolen years ago.
And suddenly, Gnomeki has a reason to start searching for answers.
Who were his parents?
Where did his magic come from?
What was the artifact?
And what exactly does the key unlock?
---
Personality
Gnomeki is suspicious of almost everyone.
He rarely gives his real name.
He often introduces himself with ridiculous fake names such as:
"Gregory."
"Sir Gnomesworth."
"Definitely-Not-A-Thief."
"The Great and Powerful Gnomeki."
He loves confusing people.
He is clever, sarcastic, and extremely difficult to predict.
But underneath all of that is someone who desperately wants people to be safe.
Gnomeki has a particularly soft spot for:
Children
Other outcasts
Poor people
People who have been abandoned
Anyone who reminds him of his childhood
He may steal a purse from a wealthy noble...
...and then secretly leave half the money in an orphan's room.
---
Ideals
Freedom.
> "Nobody owns me. Nobody owns you. And nobody gets to decide what you're worth."
Gnomeki believes everyone deserves the chance to choose their own path.
---
Bond
Gnomeki considers the forgotten people of the streets his family.
He will never admit it openly, but he would risk his life for someone who reminds him of the children he grew up with.
He also desperately wants to discover the truth about his parents and the brass key.
---
Flaw
Gnomeki doesn't trust people easily.
Even when someone genuinely cares about him, part of him expects them to eventually betray or abandon him.
He also has a terrible habit of stealing things simply because he can.
Sometimes he doesn't even realize he's taken something until someone points it out.
> "What? This? I've had this for years."
He absolutely has not.
---
Quirks
Talks to his own magical sparks.
Collects keys.
Sleeps with one eye partially open.
Doesn't like large dogs.
Loves shiny objects.
Can never resist a locked door.
Gives people nicknames instead of using their real names.
Counts his coins obsessively.
Pretends not to enjoy hugs.
Is secretly very good at cooking cheap street food.
When nervous, he starts fixing his hair.
And his greatest weakness:
He cannot walk past someone crying without trying to help.
Even if it gets him into trouble.
Especially if it gets him into trouble.
---
Gnomeki's Adventure Hook
One evening, while traveling with the party, Gnomeki finds an old abandoned building.
Inside, he discovers a locked wooden chest.
The lock has a familiar symbol.
His brass key fits perfectly.
When he opens it, there is no treasure.
No gold.
No weapon.
Just a faded piece of parchment.
On it is a single sentence:
> "Gnomeki, if you are reading this, then they have finally found you."
And beneath the message is the same symbol that appeared on the artifact from the night Mara died.
For the first time in decades, Gnomeki isn't joking.
He quietly closes the chest.
Then he looks at the party and says:
"We need to leave. Now."